Flyin's Arcade
Flyin's Arcade
Note: this runs in-browser but needs a physical keyboard to play — it isn't supported on mobile or touch devices.
An interactive, pixel-art visualization of a pathfinding and capacity-constrained drone routing simulation.
Each level is a network of zones connected by links, each with its own capacity and cost. The routing is computed under real turn-based constraints — zone limits, link limits, multi-turn restricted zones, priority routing — then played back as an animated view of the algorithm's solution in action.
How it works
- The number in each zone's capacity badge tells you how many drones are allowed there at once — usually 1, but it can be higher
- The start zone and goal zone are the exceptions: drones can share the start freely, and any number of drones can arrive at the goal
- Links also have their own capacity — only so many drones can cross the same link on the same turn
- Zone types affect how long a move takes:
- Normal — 1 turn
- Priority — 1 turn, and must be taken over a normal route when both are available
- Restricted — takes 2 turns to cross, and once a drone commits to entering, it must arrive on the next turn — no waiting partway through
- Blocked — can't be entered at all
- All drones move simultaneously each turn — a zone only needs free capacity after accounting for drones leaving it that same turn
- Each level has a turn limit — get every drone to the goal before turns run out, or the simulation fails
Features
- 10 levels, from simple routes to tangled capacity puzzles
- Turn-based routing simulation with real capacity and timing constraints
- Retro pixel-art visuals with animated space and planet backdrops
- Original soundtrack and sound effects
- Built entirely from scratch in Python/pygame
Built as part of the Common Core curriculum at 42 Belgium.
| Updated | 4 hours ago |
| Published | 11 days ago |
| Status | Released |
| Category | Other |
| Platforms | HTML5 |
| Author | tetrotibo |
| Genre | Puzzle |
| Tags | 42, drones, pathfinding, Pixel Art, puzzle-game, Retro, routing, Space, student-project |
| AI Disclosure | AI Assisted, Code |






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